PAM 2.03
--------
C: Removed Players Left Display from Ready-Up
+: Scripted in an artificial fast_restart for pam_mode changes
+: Added a reminder at the end of Ready-Up to remind about recording your match
C: Reworked the scripting to be more friendly with Custom maps (does not require special scripting for custom maps to work with PAM2)
C: Removed Ready-Up weapon drops & MG nests (less accidental UN-readying up)
+: LIVE! HUD Element - Flashes for a few seconds when PAM2 has just gone LIVE! just so there is no doubt.
+: Ready-Up Kill Counter
+: Beta of Strat Mode (No killing, Damage ammount reporting, Ammo/Nade auto-refills, sv_cheats on) - g_gametype "strat"
+: Very ROUGH version of a Bash-Round gametype - g_gametype "bash"  Rifle bashing only, with option to allow pistols for bashing as well (scr_bash_pistols).
+: Pub-mode Feature TK Monitor
+: Pub-mode Feature AFK Monitor
+: Pub-mode Feature Admin Tools
+: Pub-mode Feature Message Center
+: Pub-mode Feature Welcome Messages
F: Attempted to fix missing Team headicons when voice chatting during "Strat" time in S&D
C: Added about 5 leagues/ladders and many more pam_modes


PAM 2.02
--------
C: Changed the gametype scripting to solve a problem for Linux servers (Can now see player's connecting, disconnecting, etc.)
C: Removed the Anti-Exploit mod since IW is essentially doing the same thing.
+: Integrated the 1.2 patch changes into PAM2 and resolved some things broken by the patch
+: Added the ability in HQ to choose (via dvar) between CoD2 1.0 and CoD2 1.2 style of HQ gameplay.
F: Fixed a bug that allowed players to score in HQ and TDM right after regulation time had expired.
+: Added the ability to turn on/off the Scorelimit section of the on-screen score added by the 1.2 patch (scr_showScoreLimit)
C: A large, LARGE, MASIVE number of rule changes and new rule sets.
+: Added a way to change the radio spawn delay in CTF (scr_hq_RadioSpawnDelay)


PAM 2.01 Final
+: Added several dvar options to CTF for Flag-Compass-Icons when the flag has been stolen:
    scr_ctf_show_compassflag - (on/off) will show the current location of the flags on 
     the compass even after stolen AFTER the graceperiod time is over.
    scr_ctf_flag_graceperiod - Time (in seconds) after a flag has been picked up before
     the flag's position starts appearing on the compass.
    scr_ctf_positiontime - How often (in seconds) the position of the stolen flags are
     updated on the compass.
    scr_ctf_show_flagstatus_hud - (on/off) A graphical display of both flag's current status.
     YOUR flag is always on the left, the enemy always on the right.
+: Added a status icon to CTF to show which player has the flag.
F: Fixed a crash-bug in CTF scoring if no one scored the first half
F: Fixes a bug that allowed a team to score a flag after time had expired
+: Added text that tells everyone who captured/picked-up/returned the flag
F: Fixed a crash-bug in the dvar enforcer
F: Fixed the mysterious '10' in CTF


PAM 2.01 Beta 3
---------------
F: Fixed major flaw in CTF gametype which caused ONE second respawns no matter what the dvar was set to.


PAM 2.01 Beta 2
---------------
F: Fixed Stock Bug with Free-Spectating after death in CTF and HQ
+: Added Switch Weapon Check to delete any switched weapons which are not supposed to be droppable.
C: Changed PAM Enable/Disable and Mode Changes to prevent map exits or map_restarts while automatically changing.
+: Added dvar for ambient fires and their associated sounds (scr_allow_ambient_fire)
+: Added dvar for ambient weather effects (scr_allow_ambient_weather)
+: Added dvar for ambient map sounds (scr_allow_ambient_sounds)
+: Integrated Innocent Bystander's Anti-Exploit Mod

PAM 2.01 Beta 1
---------------
F: Fixed the Match-Password checker to warn about missing passwords before the first half begins.
+: Added Beta support for TDM, CTF, and HQ
C: de_allow_crosshairnames now forces names on and off instead of just off

PAM2.0 Final Changes
--------------------
F: Fixed dvar enforcer dvar (misspelling): de_remove_exlpoits --> de_remove_exploits (CHANGE YOUR EXISTING CONFIGS IF NECESSARY!)
+: Added a Password warning if a server password has not been set during readyup.
C: Changes to MANY rule files.
F: Fixed ready-up bug: Players clothes not changing when they change teams.
F: Fixed ready-up bug: Players moving to spectate have no head and run around invulnerable.
F: Fixed a bug with half-time scorelimits and 2nd-half scorelimits.
F: Fixed a typo in "Pam Disabled"
F: Fixed a couple of issues that could get the round counter off during ready-up
F: Fixed an issue with the Red Dot Quick Fade settings
C: Automatically turning off g_ot and g_ot_active for pub mode to prevent OT confusion.
F: Fixed a bug that was preventing secondary weapon drops during "strat time."
+: Added one dvar to TDM (temporarily) to handle TK scoring.  This will subtract 1 point from a Team's score for a TK of set.  THe dvar is named: scr_tdm_tk_scoring  [0 = stock. 1 = subtract for TKs]
+: Minefields do not explode/kill during ready-up
F: Fixed some weapon limit issues
F: Fixed some issues with Ready-up (Scoreboard) indicator missing or showing "dead"
F: Fixed a Ready-Up issue with being "stuck" in spectator.

PAM2.0 Beta2
------------
Initial Public Release